It might be good on lower level enemies but after a point when they start to scale, their armor going to reduce the damage to nothing, and then, you cant do anything to them anymore since you purely relied on the toxin procs to kill them, but they still have their shield, also robotics, on top of the armor, gets -25% less damage from procs, half of index is robotic, and they ARE extremely tanky later on so let me tell you, toxic does bypass shields, but does not bypass armor, which reduce its damageīase Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 The gas damage is constructed in such a way that it stacks in packs, forming an aoе cloud.Ĭonclusion, the fastest way to kill the corpus, especially if it is a fat opponent, to use gas, it ignores energy shields completely, damaging direct to hp. Toxins ignore energy shields completely, and cause damage directly to the opponent's HP. That can lead to the fact that the player will remove the shields but not enough damage to reduce HP. And at high levels, there are regeneration, restoration of shields, and so on. If you collect magnetic damage against the corpus, then it will remove the shields in a couple of seconds. This means that you first need to remove energy. The corpus we always have a large number of energy shields, and HP. For example, corrosion + fire, or corrosion + ice.Ĭorpus = So we got to them. And from this it follows that if you want to give maximum damage, you need to combine corrosion with other elements. This means that at first corrosion removes the armor, or reduces it, and then damage occurs to the physical or second element. But Corrosive remove 25% of current armor. And Corrosive very effective against them on low level. A bleeding can kill 100-150 infected in 1-2 seconds, bypassing the regeneration. But few people came to that it is possible to use slash, which imposes the effect of bleeding. Usually, everyone takes fire, as he has the best penetrating power, but the armor of infected does not scale.Ĭloser to level 50-70, infected with regeneration appear, which negate the effects of fire. Infested = They really only have hp, do not have shields, but have armor. This means what is effective againts 30 lvl will be not effective at 100 or higher. Grinner have biggest physical armor - so we must use corrosive damage to low down that armorīut everyone forget, that armor and hp will scale with lvl. The first thing that a player will pay attention to is that it is necessary to take damage against the main defense of the opponent.Įveryone forgets the elemental damage effects. Grineer have -25% againts armor damage wich work only vs raw physical damageĬorpus have - 25% againts shields damage, again this work only vs raw phys. Standart formula for damage calc is: Damage × (1 + Crit Chance × (Crit Multiplier − 1)) There is seven damage layouts in the game : You know why i start hate people? No matter what you say, people think smarter than you. Originally posted by vid23:dont forget to use magnetic agaisnt infested!
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